Technology

The ‘Destiny 2’ Crafting System Is Not Solving The Problem It Was Supposed To

Destiny 2 has always struggled with the limits of RNG. Sure, part of being a looter is grinding gear drops until you get that one special roll you’re looking for, but with five columns of perks in Destiny gear and a masterwork, it felt like the chase could sometimes prove impossible.

Enter crafting.

Bungie released a new crafting system with Witch Queen meant to alleviating this problem, as well as offer special bonuses for crafted weapons like enhanced perks. But in practice, the longer we’re using the crafting system, the more it seems like it’s not really solving the problem it was initially supposed to: the game’s battles with seemingly endless RNG.

The problem, especially this season, even more than last season, is red border pattern drops.

Right now, all craftable weapons in Season of the Haunted require five pattern drops, up from some that only needed three last season, as Bungie decided more was better, for some reason.

The compounding issue is that drop rates are so low, focusing is so expensive and sources of gear are so sparse that people are driving themselves nuts trying to get 5 red frame borders of their favorite weapon. The problems:

  • The four Opulent weapons only come from Opulent Chests on the Leviathan, and nowhere else. Running around opening chests for keys and then other chests for drops is not a great farm.
  • Four of the six Haunted weapons only come from Nightmare Containment or Sever (which requires a Bound drop from Containment), and two more can be found at the end of playlists as well through the battle pass eventually.
  • Focusing specific Opulent or Haunted weapons costs 27 Opulent Umbral Energy, which after an upgrade, is three full runs of Nightmare Containment.
  • I don’t know what the actual red frame drop rate is, but I don’t think it can be more than 10%. But on the bad end of RNG, I’ve seen people focus 25 copies of a single weapon without a single red frame, as there does not appear to be bad luck protection. And again, you need five copies of each.
  • Two of the crafted weapons this season, the Opulent fusion rifle and machine gun that only drop in the dungeon, seem borderline impossible to craft, with incredibly low drop rates in the dungeon compounded with the low red frame rate. I’ve heard of players farming a hundred bosses to get zero red frames of the weapon they were looking for.

Yes, it’s true that once you get a pattern, you have essentially killed the need for that weapon to drop in the wild ever again. But the current system to get those five patterns for a specific weapon can feel equally as frustrating as the RNG for rolls ever did. And it’s more frustrating because during this process you can get great rolls of these weapons, and yet you know that you still want the crafted version with the chance for enhanced perks, so it devalues ​​the drops you do get along the way. It’s a very weird system.

Last season, Bungie ended up buffing the drop rates of Wellspring weapons and putting in some sort of bad luck protection for red frame drops. That may be necessary again this season. We also have an upgrade in the Crown of Sorrow that will allow for at least one targeted red frame drop a week. Still, this system just seems like it’s still heavily RNG-focused, but somehow in a worse way than before. Crafting may be here to stay, but this aspect especially needs some work.

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